AI Insights · Timothy · July 2022
Top 5 Snake Games on Android in Saudi Arabia: Q2 2022 Performance
Explore the performance of the top 5 Snake Games on Android in Saudi Arabia during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Snake Games on Android in Saudi Arabia displayed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower reveals the following trends for these popular games.
Snake.io - Fun Snake .io Games saw a gradual decline in weekly downloads, starting from around 41K in late March and falling to approximately 24K by mid-June. However, the game experienced a slight resurgence, reaching nearly 29K downloads in the last week of June. Weekly revenue remained relatively stable, fluctuating between $39 and $59 throughout the quarter. Active users also showed a downward trend, decreasing from about 430K to 364K over the period.
Worms Zone .io - Hungry Snake experienced a decline in weekly downloads, from around 25K in late March to approximately 7K by the end of June. Revenue followed a similar trend, peaking at $155 in late April before dropping to $44 by the end of the quarter. Active users decreased steadily from around 147K to 70K over the same period.
slither.io had a mixed performance in terms of downloads, with a peak of around 15K in late April, followed by a decline to approximately 4K by the end of June. Revenue was minimal, with only a few weeks showing any significant earnings. Active users peaked at 109K in late April but gradually decreased to about 53K by the end of the quarter.
Snake Battle: Worm Snake Game experienced a consistent decline in weekly downloads, from around 14K in late March to approximately 3.7K by the end of June. Revenue showed a slight upward trend, peaking at $31 in the last week of June. Active users remained relatively stable, fluctuating around 30K throughout the quarter.
Snake Lite - Snake Game showed significant growth in weekly downloads, starting at around 1.2K in late March and peaking at nearly 19.4K by mid-June. Active users followed a similar trend, increasing from around 2.9K to over 33K by mid-June. Revenue, however, remained negligible throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed analysis and additional information can be found.